![]() ![]() The Demon Scythe fires a projectile that gradually increases in velocity.Some weapons (often magic weapons) do not have a consistent velocity.Certain ranged modifiers can affect a weapon's velocity.Weapons that use arrows generally have lower velocities than bullet-firing weapons.The length in this case is calculated by multiplying projectile velocity by the extra updates multiplier. The Magic Quiver sets the "extra updates" value of arrows with a value of less than 1 to 1, which essentially doubles arrow speed (if the original "extra updates" value was 0, like in most cases), but does not affect arrows like the Venom Arrow, which have an "extra updates" value of 1 or greater.įor beam weapons such as the Shadowbeam Staff, "extra updates" will also determine the length of the beam. A Chlorophyte Shotbow shooting Jester's Arrows with a velocity of 0.5 will instead have a total of 12, until the arrow's extra updates are calculated into the formula (1 in this case) doubling the effective velocity to 24 ( (11.5 + 0.5) * (1 + 1)). TotalEffectiveVelocity = (weaponVelocity + projectileVelocity) * (projectileExtraUpdates + 1)įor example, a Chlorophyte Shotbow with a velocity of 11.5, shooting Wooden Arrows with a velocity of 3, results in arrows traveling at a velocity of 14.5 ( (11.5 + 3) * (0 + 1)). 1 extra update means a ×2 multiplier, 2 means a ×3 multiplier, etc.Īs a general rule, extra updates are applied last in the formula determining the projectile's velocity, after the sum of projectile and weapon velocity: "extraUpdates" counts from zero, which indicates no multiplier (the value for most projectiles). The total effective velocity when firing an Ichor Arrow from an Ice Bow is 28.5. To determine the total Effective Velocity of a weapon firing a particular type of ammo, add the weapon and ammo velocities together, then multiply the result by the Velocity Multiplier.Įxample: Firing Ichor Arrows from an Ice Bow: These multipliers are not displayed in-game, but are displayed on Terraria Wiki in one of two ways: Effective Velocity (for weapons with built-in projectiles), or "Velocity Multiplier" (for ammo items).įor weapons with a specific associated projectile, the multiplier effect is automatically calculated and displayed as Effective Velocity.įor ammo items, the multiplier is displayed alone as Velocity Multiplier. It determines how many times the projectile moves by its listed velocity in each frame. A special hidden velocity multiplier, internally known as extraUpdates, applies to certain select projectiles. ![]()
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